Nathan Rosquist
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Wormhole (procedural sculpture)
Decorated Skull
100 Year Math (procedural sculpture)
Squip (Substance™ Abuse Edition)
20mission's Péak (TouchDesigner, live performance)
explosion (procedural sculpture)
Buddha's Hand (TouchDesigner prototype)
Betta (character design and video game concept)
Altar Table (3D hard-surface modeling)
Deers (Unity scene & shader design)
Yawning Angel (procedural sculpture)
Cube Vortex (Unity Entity Component System - ECS)
"SkiFree" minigame for Travel Oregon
Klein Egg
Swirly (VR animation projected on 3D fractal)
Mech Flower (3D model and animation)
r > g (video projection and sound installation)
Inured (installation)
Robotic Harpsichord (installation & sound piece)