Nathan Rosquist
  • Home
  • Exhibitions
  • Soundcloud
  • LinkedIn
  • Contact
© All rights reserved
Wormhole (procedural sculpture)
Wormhole (procedural sculpture)
Decorated Skull
Decorated Skull
100 Year Math (procedural sculpture)
100 Year Math (procedural sculpture)
Squip (Substance™ Abuse Edition)
Squip (Substance™ Abuse Edition)
20mission's Péak (TouchDesigner, live performance)
20mission's Péak (TouchDesigner, live performance)
explosion (procedural sculpture)
explosion (procedural sculpture)
Buddha's Hand (TouchDesigner prototype)
Buddha's Hand (TouchDesigner prototype)
Betta (character design and video game concept)
Betta (character design and video game concept)
Altar Table (3D hard-surface modeling)
Altar Table (3D hard-surface modeling)
Deers (Unity scene & shader design)
Deers (Unity scene & shader design)
Yawning Angel (procedural sculpture)
Yawning Angel (procedural sculpture)
Cube Vortex (Unity Entity Component System - ECS)
Cube Vortex (Unity Entity Component System - ECS)
"SkiFree" minigame for Travel Oregon
"SkiFree" minigame for Travel Oregon
Klein Egg
Klein Egg
Swirly (VR animation projected on 3D fractal)
Swirly (VR animation projected on 3D fractal)
Mech Flower (3D model and animation)
Mech Flower (3D model and animation)
r > g (video projection and sound installation)
r > g (video projection and sound installation)
Inured (installation)
Inured (installation)
Robotic Harpsichord (installation & sound piece)
Robotic Harpsichord (installation & sound piece)